Pneumatic Haptic VR Glove


Last year I started looking at creating a force-feedback VR glove. I think this sort of peripheral will be the next step in immersion for VR. There are several companies making VR glove that rely on vibration motors to tell the user when they are touching a virtual object but in my view this design is less immersive than holding a physical controller.

There are a few companies working on VR gloves with real force feedback, such as VRgluv and Dexta, though some may only provide variable resistance to moving and not the ability to actually pull or push the user's fingers.

My take on the force feedback VR glove is based on pneumatics as a pneumatic piston can deliver a strong force very quickly, while also being fairly compact. One other benefit is that a double ended piston can provide force in both directions.

And the easiest way to prototype with pneumatics? Lego Technic :)

This project is currently shelved while I work on Arduxim Squadron Command. I hope to pick it up again after finishing that game.