I've been working on the sector map which will form the middle layer of the game (between the tactical combat layer and long term strategic galaxy layer). The map already generated 'edges' of the graph which but these now appear as hyper gates with defined locations in each planetary system. The player will move their carrier (and possibly individual fighters) through these gates during missions.
The blue gate effect is place holder but shows where each gate is connected to.
The next task it to support the carrier moving through the systems and gates.